5 - Algorithmic Drawing
last updated: Apr 20, 2024
- neat square wave function:
y = ceil(sin(x+u_time)) + floor(sin(x+u_time));
, I'd never considered it in that way before - Golan Levin's shaping functions:
- Inigo Quilez has many resources, but here is one of shaping functions
- each one is also available in the very cool graphtoy.com
- sadly can't seem to link directly to functions because the unescaped parens mess up the markdown formatting. Maybe they could be escaped, but, irritating.
- each one is also available in the very cool graphtoy.com
- lygia.xyz shader library